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rivage Along the coast of the island is a specific strip of land unoccupied by any kingdom, besides of fact that all is owned by the Infernal. This part of the sea is often the place where most horses first enter the island, seeing as it is the closest part to shore. The forests of the Sin Kingdom begin around the edges of Rivage, and one may find that this place can get to be a little frightening at times. Be on guard, for it is also a land lingering close to the Infernal. |
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As TIME washes .a w a y. by εscapadε Jan 21, 2007 20:40:14 GMT -5 |
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retraite There is myth of a cave that lingers behind the mouth of a waterfall deep in the forests of the island. They say the cave is lit just enough, holes breaking the surface of the earth to allow stray light to shine through. The cave is deep and long, but the light ends before one can reach the very end. Force breeding is very common here, mostly for the fact that very few can hear from the cave opening when another is inside, even if they scream. Be one guard. |
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>[fix/ating].SIN.< by Roxie Jan 31, 2007 16:29:17 GMT -5 |
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raide A canyon carves its way through the depths of the island, or did when water flowed freely through its bottom. Perhaps it is not so deep, maybe twenty feet, but one could easily get themselves stuck inside. And no doubt it is wide enough where more than one could walk side by side. Raide is known as the place where most deaths occur, and because of its strange shape, the Infernal approach those they have distaste for in this very canyon. |
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beware of heaven; they've got locks by xxdazed Jan 24, 2007 21:08:27 GMT -5 |
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strie Strie is the closest wandering land to the Virtue Kingdom, and often has many of these citizens roaming through its boundaries. The soft hills of the plain-like prairie offer a sense of peace and comfort. Yet trees get more populated throughout its miles, and streams cut through the even grounds to cause gashes in the once perfect ground. This is the most safe wandering land on the island, for the Infernal rarely walk here. |
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